Ubisoft is one of the Nintendo Wii U’s strongest third-party supporters at launch as the company plans to serve up several strong launch titles, which include Wii U exclusives “Zombie U” and “Rayman Legends”.
In addition to exciting exclusive software, Ubisoft will also be bringing the next entry of the “Assassin’s Creed” franchise to the Wii U’s launch with “Assassin’s Creed III”.
We got an opportunity to go hands-on with the Wii U version of “Assassin’s Creed III” on Monday morning and got a glimpse at how the Wii U GamePad will be used to enhance “Assassin’s Creed”.
Taking place in Colonial America during the American Revolution, “Assassin’s Creed III” offers a new world to explore through the eyes of a new assassin – find details on “Assassin’s Creed III’s” assassin in an earlier preview found here.
In our hands-on demo, we were able to check out a naval battle sequence in which Connor takes helm of a battleship and is tasked with pursuing and destroying a number of enemy ships while attempting to board a ship of interest.
Visually, this naval battle was breathtaking with lovely details on the ships and properly captured the wild nature of the ocean. More impressive was the physics as the ship would dip with each passing wave, which in turn affects the accuracy of cannon fire and ship maneuverability.
As for a visual comparison to that of the Xbox 360 or PS3, we haven’t seen enough of those versions to make a fair comparison, but “Assassin’s Creed III” ran handsomely on Wii U.
Ubisoft has found ingenious ways of making use of the Wii U GamePad in their games – “Zombie U” serving as the primary example. “Assassin’s Creed III” also has the components of using the GamePad in captivating ways.
While navigating the ship, the GamePad featured a nicely detailed overhead map of the area which also showed enemy ship locations – a basic but welcome feature to have access to.
When waging war at sea, holding the R-button will pause the game as you select from four cannonball types you wish to use against the enemy ships using the GamePad touch-screen – each cannonball served its own purpose, like ripping the sail to slow a ship down or cause heavy damage to sink it.
Tapping on the cannonball of choice equips it for use and you are ready to return to the action of naval combat in an instant.
Although this demo only gave a short glimpse at what “Assassin’s Creed III” will offer on Nintendo Wii U, it certainly confirmed that “Assassin’s Creed III” is one of the top games at the Wii U’s launch and one you should look forward to come November 18.