Guild Wars 2 players may have noticed that a new game update was released for the title yesterday, September 25th. In relation to this, ArenaNet has now come forward with the official patch notes that was implemented into Guild Wars 2, which is showcased above in the slide-show, in yesterday’s title update. Below, you can view some of the major changes featured in this patch:
- Fixes to LOD on numerous objects in the world.
- Fixes to maps to prevent players from moving outside of the playable area.
- Fixed a bug that made pet footsteps excessively loud, especially in water.
- Fixed a bug with assists not working in keg brawl.
- Fixed numerous blocked events.
- Updated text and functionality when purchasing bank slots.
- Fixed loud sounds on portals to the Underworld in Godslost Swamp.
- Fixed several bugs that were preventing some skill challenges from resetting properly.
- All recipe items are now account bound. Many were previously soulbound.
- Updated Superior Rune of the Ogre Rock Dog so that it doesn’t summon when the player is underwater.
- Updated Sigil of Demon Summoning so that it doesn’t summon when the player is underwater.
- Summoned rock dogs and fleshreavers die when they enter water.
- Removed the lone 1 copper from city map completion rewards.
- Removed Mystic Forge recipes that were being used to reduce surplus supplies.
- Enemies in tutorial areas will no long drop loot. Instead, an award of 72 copper has been added to the rewards for completing the tutorial. This is to dissuade players from lingering in tutorial instances to farm the creatures in them.
- Obsidian Shards are now account bound.
- Box of Berserker’s Draconian Armor and Box of Rampager’s Draconian Armor now reward the proper items.
- Fixed various crash bugs.
- Added the rank 30-39 wolf finishing move.
- Fixed recipes for the Mystic Artifact, Mystic Barricade, and Mystic Trident.
- Fixed visible map completion percentage errors and the achievement not completing.
- Applied 10-second cooldown to Bowl of Saffron-scented Poultry Soup buff. This was done to keep elementalists from spamming condition removal with Signet of Restoration.
Black Lion Trading Company
- Added functionality and improvements to the Black Lion Chests, including a chance to receive new items like a permanent version of the Black Lion Trader Express.
- Black Lion Salvage Kits now properly display the correct percentages for rare materials.
- Adjusted difficulty for the following story steps: “A Fragile Peace,” “Breaking the Bone Ship,” “Killing Fields,” “Political Homicide,” “Sabotage,” “Set to Blow,” “Stand By Your Krewe,” “The Ringmaster,” “The Stone Sheath,” “Track the Seraph,” “Unscheduled Delay,” “Unwelcome Visitors,” and “Welcome Home.”
- Fixed bugs in the following story steps: “A Fragile Peace,” “Against the Corruption,” “Bad Blood,” “Forging the Pact,” “Stand By Your Krewe,” and “Tower Down.”
- Fixed exploits in “The Sound of Psi-Lance.”
End of Story Loot Bags:
- These have been improved to only give green or better gear of level 78 or higher.
- The number of bags received has been reduced from 5 to 3.
- More improvements will be made in coming weeks. Players who complete the story before the final update will be equally compensated once the new rewards are in.
- Updated vendors in the Ascalonian Catacombs and Caudecus’s Manor to sell level 80 versions of their unique skins rather than level 60 and 70. Players who purchased the level 60 and 70 versions will soon be given the opportunity to upgrade those to level 80 without having to use transmutation stones.
Citadel of Flame
- Fixed an exploit in Magg’s chain that was allowing players to skip the entire dungeon and still be rewarded.
- In Magg’s chain, if Magg happens to die in the lava field, he’ll teleport himself to the start of the area just outside it.
- In Magg’s chain, Magg must be much closer to things to draw their initial aggro. This only affects the escort to the magmacyte rock.
- Fixed an exploit that was allowing players to skip content.
Honor of the Waves
- Fixed a bug in the Butcher’s chain that prevented a boss from spawning.
- Fixed a blocking issue.
- Fixed blocking bugs in Detha’s chain.
We’ve made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.
Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.
Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.
Last week, to limit the most extreme cases of dungeon speed-clearing, we introduced a system to limit rewards for rapidly repeating dungeon clears. However, a bug in that system caused it to impact more players than intended. This week, we’re updating the system to not impact clearing different chains of the same dungeon. We’ll continue to evaluate this system in coming weeks.
In addition to these changes, there were also a few fixes that have been implemented into various professions in Guild Wars 2.
In other news, Diablo 3 fans may want to know a bit of information that was given in reference to the affixes based on monster level in the PTR version of Diablo 3. In relation to this, Blizzard Community Manager, Lylirra, has come forward with a statement regarding the status of this mechanic.
On the PTR currently, an item’s level will determine its base DPS and armor stats, and the monster’s level will determine the level of the affixes that roll on the item. There is an exception to this, though:
If an item’s level is higher than the monster’s level, the affixes will roll at the item’s level instead. We felt this was an important exception to make, because players farming Act I of Inferno without anyMonster Power may still get ilevel 62 and 63 items from sub-63 monsters, and we want to make sure that those items are still good.
Fans of Diablo 3 and Guild Wars 2 may also want to take a look at the slide-show above, of which contains various gameplay screenshots and artwork from both of these titles.
To stay up to date with everything Guild Wars 2, Diablo 3, or anything related to video games, be sure to Like Me on Facebook or Follow Me on Twitter.