There were reports this past week that alleged some cable providers like Verizon, Time Warner and Comcast are all looking to join the cloud gaming environment as early as next year, so with that being said, what type of an impact would those companies have on console manufacturers?
The Nintendo Wii U is already on the cusp of being released and is a machine that is pretty much set in stone with its features and capabilities.
For a company like Microsoft or Sony, they may have some more time to react to cloud gaming and find a way to implement the service into their systems for when cloud gaming becomes a real business.
That is not to say Nintendo cannot do the same, as they should have foreseen something like this happening in the future, allowing their console to be accommodating to this change.
If cable providers do indeed enter the cloud-gaming space and try to compete with the three major console makers, what will they try to bring to the table in order to attract gamers to them and away from the big three?
One thing they will need to bring is high quality gaming, on par with what Sony, Nintendo and Microsoft are going to bring with their next-generation systems.
If companies like Time Warner and Comcast do not bring games that are up to the visual, performance and overall quality standards gamers are use to from the major three console providers, then they might as well stick with digital cable and on demand movies.
Cloud gaming seems to be an evolution and addition many from within the industry are expecting, but if the cable providers do not bring the same quality of games with them, then people will simply not care, even if titles are cheaper from the cloud.
If there is anything consumers have proved is that they are willing to make an investment in a system or game if it is truly worth it.
Who knows what level of quality Comcast, Verizon or whoever wants to enter cloud gaming will bring with them, but they will need to bring their “A game.”
This is not some gullible, easily manipulated group of consumers that will follow at a company’s beckon call.
Most gaming consumers know good and bad when they see it, so there won’t be any gray area to sift through.
Assuming these cable providers do bring games of the same quality we are currently seeing, then it will be an all-out battle for consumers.
If you are a gamer, this is the scenario you want because with competition, it brings out the very best in the people developing and publishing games.
It would be one of the best times to be a gamer, and that’s saying a lot with the generation we are about to enter.
This type of competition would certainly bring out the best content, quality and most importantly for some, the best prices for games.
Cloud gaming could significantly drop the prices games cost because it’ll reduce the spending developers and publishers typically have to invest with a normal platform release.
How you ask?
Publishers will no longer have to share royalties with disc and case manufacturers or retailers, perhaps just with the company they are supplying the content to.
There are many, many costs people outside of developers do not see when creating a game, and there would be a significant amount of peripheral costs dropped.
At any rate, do you want to see the emergence of cloud gaming sooner or later, and do you want to see cable providers be the ones who start it all up?