Single player campaigns are some of the most coveted parts of a game, but will that aspect of a title eventually go away as core gamers get older in their lives.
According to a report from GamesIndustry on Friday, Gogogic CEO Jonas Antonsson believes while there is an audience for the single player game, core gamers are eventually going to have real-life responsibilities come up in their lives that prevent them from investing hours into a game.
“There’s clearly an audience for those sorts of games, but if you advertise a game that’s going to hurt you and make fun of you, it has to be the right sort of game.
“So I think there is a strong audience for hard and unrelenting games – I personally like them – but as core gamers take on added real-life burdens I think they can’t spend as much time playing games and that increases the frustration level of losing all your stuff or having to begin from scratch.
“You learn to appreciate using your time more efficiently,” Antonsson said.
Antonsson went on to say single player modes are a gimmick and attributed the commerical aspect of the business to be responsible for the presence of single player campaigns.
“I also think that it is worth to note that the single player mechanic is a gimmick – games are meant to be played with others and it doesn’t matter if it’s in-person or online.
“The first games were designed as multiplayer experiences, but when computer and console games became a thing there was a need to construct an antagonist and/or a protagonist for commercial purposes.
“You couldn’t depend on people coming together to have a synchronous experience over a game. And since there was no reasonable way to connect people in other ways – the arcade was the only serious attempt – it became an industry need to project the game as the other player,” Antonsson said.
Antonsson summed everything up by saying the future of single player campaigns will need to be very focused on a certain audience and deliver a compelling reason as to why people should invest hours into a game.
“This doesn’t mean that we have run out of room when it comes to great single-player titles or games that make you sweat and curse every couple of minutes. It means that those titles have to be very appealing and cater well to the hardcore audience.
“So games that drive you crazy can be excellent because they are well designed, not because that’s what games are supposed to do or how they should always work,” Antonsson said.